using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XFFSM;
using XFGameFramework;
public class Turtle : View
{
    #region 字段
    private FSMController _fsmController = null;
    #endregion
    #region  属性
    public FSMController FSMController => _fsmController;
    #endregion
    private void Awake()
    {
        _fsmController = transform.GetComponent<FSMController>();
    }
    /// <summary>
    /// 更新状态机参数
    /// </summary>
    private void UpdateFSMParams()
    {
        
    }
}
